I rarely go to
3D movies. Call it age or whatever but they just don’t really do it for me. So
this week when booking into one of the last local showings of Oz: The Great and
Powerful, 3D was the only option. Ok, I thought. Should be great for a film
like that. Glasses a gogo and off we went.
First off: the
trailers. They did my head in. My conclusion: 3D animation filmed in 3D is way
too much! Ok so the extra dimension does make things look more accessible, the
cinema somehow becomes a more interactive experience, but the thought of
sitting through 90 minutes or more of that is way more than I could cope with.
All those weird
semi-transparent elements that appear to drift towards you from the screen are
just annoying, and 3D animated characters in all their grotesque detail are
just too hideous when they look like they are right in front of you and could reach out and touch you. I dread to
think what kind of effect prolonged periods of that would have on the mind.
So onto the
actual film itself. I’m putting the rather-weak-in-places story aside and
ignoring the fact that a Disney Oz without the ruby slippers (rights to The Wizard
of Oz MGM film now owned by Warner Bros.) yet with a giant wizard’s head
projected among smoke and fire that funnily enough looks very much like the MGM
film (rights now owned by Warner Bros.!) is just wrong. So with those aside and
ignoring the fact that a lot of it felt a little lazy and rather too much into
sensation rather than delivering a great product, the 3D experience of it did
not fare a whole lot better than the trailers.
The trouble is,
and I think I’ve managed to pin it to this detail, that while all those
semi-transparent things like flecks of fire and flower blossoms are floating
around ‘in front’ of the screen, the beautiful animations, costume design,
special effects and staging that are happening ‘on’ the screen are not getting
the full attention they deserve.
When you’re
trying to take in, for example, the scale of the Wicked Witch’s army and the
clever detailing on the creatures' faces and wings, it is hard to concentrate on that
when every 10 seconds part of the action is staged just to give the opportunity
for someone to throw a spear in your direction or flick a branch into your
face.
The only way I
can see it is that everything in a 3D movie is designed to take your focus off
the plot, character interactions and the original magic of the cinema. Why
would we ever want to leave those things out of the experience of going to the
movies? Why would anyone want to sit through two hours of opaque imagery and unnatural
movements resulting in semi-concentration and a rather flaky experience?
I do believe
this is one of the ‘new’ technologies (of course 3D film is not a new development
but it has come back in a new way over the last few years) that has been taken
too far in its application. Back in the red and green glasses days they had it
right. 3D was for the sensation – movement, interaction, shock and awe – and not
for storytelling.
Elloise Hopkins.
I feel the same about 3D a lot of the time. Very few movies do much with it that ranks as anything above a distraction. I saw The Hobbit in 2D first and I found it better than the 3D IMAX version I saw a few weeks later. Apart from that nagging annoyance of seeing a film sequence that you can tell was filmed specifically for 3D. That said I also saw Dredd in 3D and that was done very well, the 3D worked with the story and added to the drug use scenes particularly.
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